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Game Developer at micro1

Developers build small game projects or scenes in an engine such as Unity, Godot or Unreal, plant realistic bugs and feature requests in them, and write the briefs, reference solutions and success criteria. The tasks are used to test and train AI agents that play, debug and develop games. Each task is playtested to confirm it can be solved.

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What you would do

  • Build compact games or interactive scenes using a major engine
  • Insert gameplay bugs and multi-system feature challenges for assessment
  • Write task briefs and reference solutions, including bug fixes and feature implementations
  • Define success criteria and playtest each task end to end

What the listing asks for

  • Preferred: Game development background at a studio, indie team, solo or as a serious hobby
  • Preferred: Portfolio or published work, such as itch.io, Steam, GitHub or game jams
  • Preferred: Advanced skill in Unity, Godot or Unreal, including editor and debugging tools
  • Preferred: Comfort with C#, GDScript, C++ or Blueprints
  • Preferred: Strong written communication for precise task instructions

Suits people who have built games in any setting, can show a portfolio and enjoy playtesting and debugging.

The listing as micro1 posted it

This is micro1's public listing for the role, read October 29, 2026, with dashes and placeholder links cleaned up. The listing is micro1's text; the summary above and everything below it is ours.

Role Title: Game Developer

Role Type: Contractor

Location: Remote

micro1 is engaging Game Developers to contribute to a pioneering customer project focused on evaluating and advancing AI capabilities in the domain of game creation and interaction. In this role, you'll apply your expertise to help train next-generation AI systems. Your work will shape how models learn, reason, and perform through high-quality, real-world input. No prior experience in AI is required - your domain knowledge is what matters. Leverage your hands-on experience to build authentic debugging and feature challenges within real game projects, directly impacting how AI agents learn to analyze, play, and develop games. Developers from all backgrounds - whether from AAA studios, indie circles, or solo projects - are encouraged to participate.

Scope of Work

  • Design and build small-scale game projects or interactive scenes in a major game engine to serve as the foundation for assessment tasks.
  • Integrate realistic gameplay bugs that require thorough playtesting and on-screen analysis to discover and resolve.
  • Develop multifaceted gameplay feature challenges that rely on multiple in-game systems and mechanics.
  • Draft clear and concise briefs for each task, emulating the style of instructions from players, designers, or producers.
  • Create comprehensive reference solutions - including both bug fixes and feature implementations - for every assignment.
  • Define detailed success criteria, including input sequences, expected visual outcomes, and verifiable in-game states.
  • Conduct end-to-end playtesting of each task to guarantee reliability and solvability.

Preferred Qualifications

  • Demonstrated experience in game development, whether in AAA, indie, solo, or serious hobby contexts.
  • A portfolio or verifiable published work (personal site, itch.io, Steam, GitHub, game jam entries, or shipped title credits). Your portfolio is the most important part of your application and plays a major role in our selection, so please include the work that best represents your skills.
  • Advanced proficiency with at least one major game engine (Unity, Godot, Unreal), including editor tools, scene management, and debugging utilities.
  • Comfort with engine scripting languages such as C#, GDScript, C++, or Blueprints, with the ability to interpret, troubleshoot, and enhance gameplay logic.
  • Proven ability to identify and resolve gameplay issues through iterative playtesting.
  • Strong written communication skills for drafting precise task instructions and acceptance criteria.
  • Experience in game QA, technical design, systems design, automated testing, or prior contribution to AI evaluation projects is a plus.

Compensation Structure

Compensation is output-based; experts are paid per task that meets the project specifications. The time required to complete work may vary depending on the expert’s experience and workflow. Minimum submission requirements apply. Experts must submit a minimum of tasks per week.

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Pay and terms

The listing does not state a rate for this role. micro1's expert guide describes pay in bands by type of work rather than per role, so treat any figure you see elsewhere as unconfirmed until it appears in your contract.

micro1 engages experts as contractors. Its help library says payments are made in USD twice a month and that contracts and payroll run through Deel. Payments cannot be processed until identity verification there is complete. Read our micro1 review for what workers say about project availability and support.

Before you apply

Engineering listings usually ask for years of professional experience, and some ask for a public code history such as open-source commits. Have your profile or repositories ready to link.

Applying starts with an AI interview, then certification, then matching to projects by recruiters. micro1 says certification does not guarantee a project, so treat this as flexible work and not as a job offer. The how to become an AI trainer guide walks through each step.

Apply on micro1

Referral link. We may be paid a referral fee.

People also ask

Can you work remotely as a Game Developer?

At micro1, yes: the Game Developer listing is a remote contractor role, with no location restriction stated. The work is building compact games or scenes in an engine like Unity, Godot or Unreal, planting realistic bugs, and writing briefs and reference solutions. Pay is output-based, per task that meets the project specifications, and minimum weekly submission requirements apply.

How can I get a job as a game developer?

For micro1's Game Developer project, the listing says your portfolio is the most important part of the application. It asks for published or verifiable work such as itch.io, Steam, GitHub, game jam entries or shipped credits, advanced skill in Unity, Godot or Unreal, and comfort with C#, GDScript, C++ or Blueprints. AAA, indie and solo developers are all welcome, but acceptance is not guaranteed.

How to make $80,000 a year working from home?

No general figure for earning that from home is published here. The micro1 Game Developer listing is remote contract work paid per task that meets project specifications, with a minimum number of tasks per week, and it states no per-task rate. Without a rate, a yearly total cannot be worked out, and the time each task takes varies.

How much does the Game Developer role at micro1 pay?

The listing does not state a rate for this role, so we cannot give a figure. micro1's expert guide describes pay in bands by type of work rather than per role. Ask during onboarding, and read the contract before you accept work.

Is the Game Developer role remote?

The listing calls it remote work and does not name a country limit. micro1 says it hires globally but cannot hire in a list of excluded countries, so read the eligibility line on the listing and in your application before you start.

How do I apply for the Game Developer role?

Open the listing on micro1's site and apply there. Applying starts with an AI interview, followed by certification and matching to projects by recruiters. micro1 says certification does not guarantee a project. Our how to become an AI trainer guide covers each step.

Is this listing still open?

We read micro1's public listing on October 29, 2026. Roles close without notice, so confirm on the listing itself. If it has closed, the other software engineering roles on this site are linked below.

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Related guides

Sources and method

  • micro1 public job listing for this role, read October 29, 2026. The summary, task and requirement lines are our paraphrase of that listing.
  • The questions under People also ask: Google's related questions for this kind of role in the United States, as reported by Ahrefs, pulled October 29, 2026. Answers are ours, written from the listing and from our own sourced micro1 pages.
  • micro1 help library and expert guide for payment timing and the hiring steps, read 17 October 2026.

Listings change without notice. If this page is out of date, tell us.

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